Animation

In my Preset Scroll examples a loop is used to interate through all the relevant objects, each object is referenced in numerical order making it a fixed effect, always running through object1 to object6, that cannot be change unless the code itself is changed.

Using the Object Constructor you can create seperate instances of the same object that will allow them to be run in the order that they are called, a good example of this would be when using the onmouseover event.

The following examples are created using the Object Constructor.